With the opening of Icecrown Citadel in the latest edition of World
of Warcraft, the challenges facing guilds and players of all levels of
skill have increased. During a recent run in the Forge of Souls (facing
the evil alter ego of the late James Brown, no less), I noticed that
our usual team’s play style had to adjust to the new challenges. Here’s
what I mean:
In Warcraft, you have two general methods for beating up the bad guys: focused fire and area of effect.
Focused fire is exactly what it sounds like. In a crowd of bad guys,
all the heroes point their swords/arrows/spells/pewpewlazerbeamz at one
of the crowd until the bad guy drops, then you switch to the next one,
etc. Area of effect has the heroes cover wide spaces with their weapons
to take on the whole crowd at once. Think about the difference between,
say, a rifle and a grenade. That’s the general idea.
Warcraft differs from life in that area of effect methods are
significantly weaker than focused fire. When you face enemies weaker
than you and your merry band of heroes, you just open up and take them
all down at once. When you face enemies who are stronger than you,
generally speaking, your attacks on them won’t kill them before they
kill you, so you drop them one by one while the guy wearing the most
armor (the tank) distracts the rest of the crowd.
So what does this have to do with project management?
Simple: projects are like Warcraft’s bad guys. If you have a handful of
very minor, insignificant things to tackle, you can multitask and burn
them all down at roughly the same time. Bug fixes, memos, email
responses, Twitter replies, etc. can all be nuked with the project equivalent of an area of effect attack.
If you face a major project or several major projects, chances are
you can’t crush them before they overwhelm you. Instead, you gather
your team at work, grab a seat at the conference room table with your
laptop, and you burn down each project one at a time. Trying to tackle
all of them would be as much of a wipe as a Warcraft raid trying to
tackle all the bad guys at once.
Here’s the Icecrown Citadel twist: you have to
recognize when it’s time to switch modes from one to the other.
Warcraft teams used to area of effect nuking everything will suddenly
find the battles in Icecrown Citadel to be much harder to deal with,
and they’ll need to adapt quickly back to focused fire methods.
Likewise, the sooner you recognize that a project has gone beyond
trivial requirements into something more serious, you have to switch
methods in your organization.
The reverse is also true. If you take an epic
geared, epic skilled team into a Warcraft raid and expect them to use
the focused fire methods on bad guys that they can knock over just by
sneezing, you’ll bore your team and take far longer to complete a
dungeon than if you just uncorked your team’s power against weak
opponents and wiped the floor with them.
From a project management perspective, that’s what causes boredom
and loss of talent inside your organization – you’re asking top quality
epic talent not to live up to their potential.
The challenge for any raid leader, the challenge for any business
leader, is to recognize when you need one approach or another. It’s not
just a matter of looking at gear in an instance (you can be epic geared
and still suck at playing) or looking at resumes on a desk. No, you
have to adapt quickly when you realize that your team is either getting
their faces eaten by bone ghouls or project milestones and focus fire,
or recognize when your team is so bored that they cast Basic Campfire
against their opponents or doodle their way through project meetings
and switch to area of effect crushing mode.
This is why great leaders in both Warcraft raids and the business world are great – and more rare than most epic gear. Good luck in your quests to be the best, whether it’s beating Sindragosa or this quarter’s numbers.
By: Christopher S. Penn for Awaken Your Superhero.